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近期之时,《博德之城3》发行总监Michael Douse对《潜行者2:切尔诺贝利之心》在商业方面获得的成功阐述了自己的观点,并且指出,这无疑是玩家需求已然转变的一种有力体现呢。
Douse在社交媒体上表示:“人们更追求深度、专注的体验,而非表面光鲜的量产产品,这背后的重大变化,却鲜有人关注。……数字相对于零售的日益突出以及直接接触受众的能力是传统发行商无法应对的威胁。”
该发行总监近期频繁发表对游戏行业现状的观点,4月曾称“营销已死”,因玩家不愿被误导,并警告育碧若继续推行订阅模式,将导致众多开发者失业。
后续帖子中,他强调并非希望发行商失败,而是期待未来发行商策略更以玩家为导向,而非“迎合核心人群的策划”。
《潜行者2》发行商GSC World近日宣布,游戏自发布以来销量已达百万,且首发已登陆Xbox Game Pass,有着比这更多的玩家。